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System shock remake on hold
System shock remake on hold







system shock remake on hold

Or is that we got used to games coming bloated with mysterious content? Sometimes I wonder if games really need all the space they take on disk. Everything else is pretty clear if you are paying attention.) (The only thing I didn't figure out totally on my own was those cables in the puzzle boxes have two different levels of power. There are a couple of minor gripes, such as not being able to double click an item to move it to a recycler, and a couple of other minor QOL things like this, but otherwise, wonderful stuff. But for someone who just wants to grab some guns and go out and kill stuff, yeah they are probably gonna find this game pretty damn hard, both in terms of combat, and in terms of figuring out where to go.īut for me this game just gets better and better. This game is a masterclass in open world design, like Prey 2017, and Deus Ex. I never really got lost, and never really had a hard time figuring out where to go next. So for someone who plays like me (and this is why I love immersive sims so much, losing myself in the experience,) this game is definitely, definitely not too hard. (Lol I am still only about halfway through and I have 200 credits and 1700 scrap.)

system shock remake on hold

I enjoyed carefully pushing further and further on each trip out from home base, and returning with more credits, scrap, guns, ammo and supplies each time, recycling everything, vaporising everything. I would always take something that was good against droids, and something that killed biological creatures fast too. The start area kind of evolved into a kind of 'home base', and I built up a big supply of ammo, guns, supplies, etc, and I would pack what I thought I would need for each new 'foray' across the ship. I played this game like it was a zombie apocalypse. That said, I do play very cautiously and carefully, building up stockpiles of gear/health etc, and I plan and try to cover future eventualities, giving thought to retreat paths, lines of sight etc. I am playing on the medium difficulty settings (including puzzles,) and the first time I died was 12 hours in, and even then it was because I blew myself up with a grenade. I really don't believe this game is too hard.









System shock remake on hold